3D Vehicle & Aircraft Artist | Hard Surface Modeling | Open for Freelance
I'm a 3D artist specializing in creating high-quality models of vehicles and aircraft, both for real-time and high-poly renders. With a background in graphic design and years of experience in 3ds Max, I focus on precision, clean topology, and realistic proportions.
My workflow includes modeling, UV mapping, texturing (PBR), and rendering using Corona or V-Ray. I'm comfortable working on models for simulations, marketing, games, or 3D printing.
Always open to freelance projects and collaborations — feel free to contact me!